Death Traps Vol.2
English
English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • Project settings
    • BP_BasePeriodDamageTrap
    • BP_Boulder
    • BP_DestructibleFloor
    • BP_GridDestructibleFloor
    • BP_FireTube
    • BP_OneFireTubeColumn
    • BP_GasRoom
      • BP_Door
    • BP_RopeLog
    • BP_BaseTrigger
      • BP_RopeTrigger
    • BP_BaseProjectile
    • BP_BaseArrowTrap
    • BP_Player
    • Input
Powered by GitBook
On this page

Was this helpful?

  1. Settings

BP_RopeLog

A log suspended on ropes near the ceiling, the trigger activates a trap.

Settings

  • Damage (float): damage

  • TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger”

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class

  • DelayDeactivateDamage (float): the time after which the trap does not cause damage

PreviousBP_DoorNextBP_BaseTrigger

Last updated 4 years ago

Was this helpful?