BP_RopeLog
A log suspended on ropes near the ceiling, the trigger activates a trap.
Settings
Damage (float): damage
TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger”
DamageType (Vector3D): when dealing damage, the type of damage is taken from this class
DelayDeactivateDamage (float): the time after which the trap does not cause damage
Last updated
Was this helpful?