BP_RopeLog

A log suspended on ropes near the ceiling, the trigger activates a trap.

Settings

  • Damage (float): damage

  • TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class

  • DelayDeactivateDamage (float): the time after which the trap does not cause damage

Last updated

Was this helpful?