BP_Boulder
Settings
TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger”
Impulse (Vector3D): The vector in the direction of which will push the stone on the trigger (at the same time and force)
Damage
Damage (float): damage
DamageType (Vector3D): when dealing damage, the type of damage is taken from this class
SpeedForDamage (float): The minimum speed at which damage will be applied
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