BP_Boulder

Settings

  • TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger

  • Impulse (Vector3D): The vector in the direction of which will push the stone on the trigger (at the same time and force)

Damage

  • Damage (float): damage

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class

  • SpeedForDamage (float): The minimum speed at which damage will be applied

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