BP_GridDestructibleFloor
Settings
bDebugIndexes (bool): shows the floor tile index
Grid
X (int): number of tiles by X
Y (int): number of tiles by Y
OffsetX (float): shift tiles by X
OffsetY (float): shift tiles by Y
bSetDestrtructibleFloor (bool Array): an array of Boolean variables according to which a destructible or static floor will spawn
ClassDestructibleFloor (BP_DestructibleFloorClass): class of destructible floor
UnbreakableFloor (StaticMesh): static floor
StartOffsetX (float): initial shift of tiles by X
StartOffsetY (float): initial shift of tiles by Y
Delay
DelayDestruct (float): the time after which the tile will break
DestroyActorAfter (float): removes an actor from the world after this time
bRandomDelayDestruct (bool): use random delay time for each individual tile
MinRandomDelayDustruct (float): minimum time
MaxRandomDelayDustruct (float): maximum time
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