Death Traps Vol.2
English
English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • Project settings
    • BP_BasePeriodDamageTrap
    • BP_Boulder
    • BP_DestructibleFloor
    • BP_GridDestructibleFloor
    • BP_FireTube
    • BP_OneFireTubeColumn
    • BP_GasRoom
      • BP_Door
    • BP_RopeLog
    • BP_BaseTrigger
      • BP_RopeTrigger
    • BP_BaseProjectile
    • BP_BaseArrowTrap
    • BP_Player
    • Input
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  • Settings
  • Grid
  • Delay

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  1. Settings

BP_GridDestructibleFloor

Settings

  • bDebugIndexes (bool): shows the floor tile index

Grid

  • X (int): number of tiles by X

  • Y (int): number of tiles by Y

  • OffsetX (float): shift tiles by X

  • OffsetY (float): shift tiles by Y

  • bSetDestrtructibleFloor (bool Array): an array of Boolean variables according to which a destructible or static floor will spawn

  • ClassDestructibleFloor (BP_DestructibleFloorClass): class of destructible floor

  • UnbreakableFloor (StaticMesh): static floor

  • StartOffsetX (float): initial shift of tiles by X

  • StartOffsetY (float): initial shift of tiles by Y

Delay

  • DelayDestruct (float): the time after which the tile will break

  • DestroyActorAfter (float): removes an actor from the world after this time

  • bRandomDelayDestruct (bool): use random delay time for each individual tile

  • MinRandomDelayDustruct (float): minimum time

  • MaxRandomDelayDustruct (float): maximum time

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Last updated 4 years ago

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