BP_GridDestructibleFloor

Settings

  • bDebugIndexes (bool): shows the floor tile index

Grid

  • X (int): number of tiles by X

  • Y (int): number of tiles by Y

  • OffsetX (float): shift tiles by X

  • OffsetY (float): shift tiles by Y

  • bSetDestrtructibleFloor (bool Array): an array of Boolean variables according to which a destructible or static floor will spawn

  • ClassDestructibleFloor (BP_DestructibleFloorClass): class of destructible floor

  • UnbreakableFloor (StaticMesh): static floor

  • StartOffsetX (float): initial shift of tiles by X

  • StartOffsetY (float): initial shift of tiles by Y

Delay

  • DelayDestruct (float): the time after which the tile will break

  • DestroyActorAfter (float): removes an actor from the world after this time

  • bRandomDelayDestruct (bool): use random delay time for each individual tile

  • MinRandomDelayDustruct (float): minimum time

  • MaxRandomDelayDustruct (float): maximum time

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