Changelog
1.2.0 - 14-03-2021
Changed
Reworked the damage system, now it is done using standard damage events (apply point damage)
Damage type overhauled with the default DamageType class
1.1.0 - 20-10-2019
New
Added blueprint interface "BPI_CustomDamage" for unification of damage from trap to creatures and an easier way to damage new types of creatures or existing ones. This system is the same for Death Traps Vol.1 and Death Traps Vol.2.
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