Death Traps Vol.2
English
English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • Project settings
    • BP_BasePeriodDamageTrap
    • BP_Boulder
    • BP_DestructibleFloor
    • BP_GridDestructibleFloor
    • BP_FireTube
    • BP_OneFireTubeColumn
    • BP_GasRoom
      • BP_Door
    • BP_RopeLog
    • BP_BaseTrigger
      • BP_RopeTrigger
    • BP_BaseProjectile
    • BP_BaseArrowTrap
    • BP_Player
    • Input
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  • 1.2.0 - 14-03-2021
  • Changed
  • 1.1.0 - 20-10-2019
  • New

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Changelog

PreviousRelationship BlueprintsNextOld documentation

Last updated 4 years ago

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1.2.0 - 14-03-2021

Changed

  • Reworked the damage system, now it is done using standard damage events (apply point damage)

  • Damage type overhauled with the default DamageType class

1.1.0 - 20-10-2019

New

  • Added blueprint interface "BPI_CustomDamage" for unification of damage from trap to creatures and an easier way to damage new types of creatures or existing ones. This system is the same for and .

Death Traps Vol.1
Death Traps Vol.2