BP_BaseProjectile
Settings
LifeTime (float): projectile life time
Damage (float): damage
DamageType (Vector3D): when dealing damage, the type of damage is taken from this class
ImpulsePower (float): the force with which the projectile repels the character at death
InitialSpeed (float): projectile initial velocity
Collision SM_Mesh
Configure collisions like in the picture below.

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