BP_BaseProjectile

Settings

  • LifeTime (float): projectile life time

  • Damage (float): damage

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class

  • ImpulsePower (float): the force with which the projectile repels the character at death

  • InitialSpeed (float): projectile initial velocity

Collision SM_Mesh

Configure collisions like in the picture below.

Last updated

Was this helpful?