Death Traps Vol.2
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English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • Project settings
    • BP_BasePeriodDamageTrap
    • BP_Boulder
    • BP_DestructibleFloor
    • BP_GridDestructibleFloor
    • BP_FireTube
    • BP_OneFireTubeColumn
    • BP_GasRoom
      • BP_Door
    • BP_RopeLog
    • BP_BaseTrigger
      • BP_RopeTrigger
    • BP_BaseProjectile
    • BP_BaseArrowTrap
    • BP_Player
    • Input
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  • Settings
  • Collision SM_Mesh

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  1. Settings

BP_BaseProjectile

PreviousBP_RopeTriggerNextBP_BaseArrowTrap

Last updated 4 years ago

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Settings

  • LifeTime (float): projectile life time

  • Damage (float): damage

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class

  • ImpulsePower (float): the force with which the projectile repels the character at death

  • InitialSpeed (float): projectile initial velocity

Collision SM_Mesh

Configure collisions like in the picture below.