BP_BasePeriodDamageTrap
Settings
TriggerRef (BP_BaseTrigger): reference to “BP_BaseTrigger”
ShapeDamage (E_ShapesCollision): based on this variable creates a collision form, to choose from 3:
Box
Sphere
Capsule
BehaviorActivate (E_BehaviorPeriodTrap): trap behavior enumeration:
InfinityStart - runs endlessly from start
BySelfTrigger - triggered by its own trigger, when you exit the trigger, the trap turns off
ByOuterTrigger - triggered by an external trigger, when you exit the trigger, the trap turns off
InfinityBySelfTrigger - runs on its own trigger and does not turn off
InfinityByOuterTrigger - runs on an external trigger and does not turn off
DelayActivate (float): delay before activation in seconds
DelayDeactivate (float): delay before deactivating in seconds
Particles
ParticlesPosition (Transform Array): array of particle system transforms
bParticlesVisibility (bool): show or hide particles
ParticleSystem (ParticleSystem): particle system that will be matched to each “ParticlesPosition”
Damage
DamagePerSecond (float): damage
DamageShapeTransform (Transform): transform collision forms
PeriodTimeDamage (float): time between damage
DamageType (Vector3D): when dealing damage, the type of damage is taken from this class:
Physics
Gas
Fire
Arrow
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