BP_BaseMovementAndRotationTrap
Settings
WeaponClass (BP_BaseModularWeaponClass): trap “weapon” class
Animation
Rotation By Curve
RotationStart (Rotator): start of rotation based on “CurveVectorAnimation”
RotationEnd (Rotator): end of rotation based on “CurveVectorAnimation”
Location By Curve
LocationStart (Vector3D): start moving based on “CurveVectorAnimation”
LocationEnd (Vector3D): end of moving based on “CurveVectorAnimation”
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