Changelog

1.2.0 - 14-03-2021

Changed

  • Reworked the damage system, now it is done using standard damage events (apply point damage)

  • Added damage type DamageType for compatibility with Death Traps Vol.2

1.1.0 - 20-10-2019

New

  • Added blueprint interface "BPI_CustomDamage" for unification of damage from trap to creatures and an easier way to damage new types of creatures or existing ones. This system is the same for Death Traps Vol.1 and Death Traps Vol.2.

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