BP_BaseModuleWeapon

Settings

Damage

  • Damage (float): “weapon” damage (written through the trap)

  • bCustomImpulse (bool): if set to true, “Impulse” will be used to repel otherwise “Impulse” will record the mesh speed (written through a trap)

  • Impulse (Vector3D): vector by which the character will repel if he has not died (written through a trap)

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class (recorded through the trap)

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