Death Traps Vol.1
English
English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • BP_BaseTrap
    • BP_BaseMovementTrap
    • BP_BaseMovementAndRotationTrap
    • BP_BaseRotationTrap
    • BP_OpenFloor
    • BP_BaseModuleWeapon
    • BP_BaseTrigger
    • Input
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  • Settings
  • Damage

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  1. Settings

BP_BaseModuleWeapon

Settings

Damage

  • Damage (float): “weapon” damage (written through the trap)

  • bCustomImpulse (bool): if set to true, “Impulse” will be used to repel otherwise “Impulse” will record the mesh speed (written through a trap)

  • Impulse (Vector3D): vector by which the character will repel if he has not died (written through a trap)

  • DamageType (Vector3D): when dealing damage, the type of damage is taken from this class (recorded through the trap)

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Last updated 4 years ago

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