Death Traps Vol.1
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English
  • Introduction
  • Relationship Blueprints
  • Changelog
  • Old documentation
  • Settings
    • BP_BaseTrap
    • BP_BaseMovementTrap
    • BP_BaseMovementAndRotationTrap
    • BP_BaseRotationTrap
    • BP_OpenFloor
    • BP_BaseModuleWeapon
    • BP_BaseTrigger
    • Input
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  • Traps
  • Modules for the traps

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Relationship Blueprints

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Last updated 4 years ago

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Traps

“BP_BaseTrap” - base blueprint for traps, inherited from it:

  • “BP_BaseMovementTrap”

  • “BP_BaseMovementAndRotationTrap”

  • “BP_BaseRotationTrap”

  • “BP_OpenFloor” (although it could be inherited from “BP_BaseRotationTrap”).

Modules for the traps

“BP_BaseModuleWeapon” - The base class for a “weapon” trap is what causes damage (axe, spikes, mace, blade, etc.):

  • “BP_StaticSpike”

  • “BP_StaticSpikesOverlap”

  • “BP_StaticSpikeHit”

  • “BP_SpikesLog”

  • “BP_Axe”

  • “BP_Blade_01”

  • “BP_Blade_02”