Relationship Blueprints
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“BP_BaseTrap” - base blueprint for traps, inherited from it:
“BP_BaseMovementTrap”
“BP_BaseMovementAndRotationTrap”
“BP_BaseRotationTrap”
“BP_OpenFloor” (although it could be inherited from “BP_BaseRotationTrap”).
“BP_BaseModuleWeapon” - The base class for a “weapon” trap is what causes damage (axe, spikes, mace, blade, etc.):
“BP_StaticSpike”
“BP_StaticSpikesOverlap”
“BP_StaticSpikeHit”
“BP_SpikesLog”
“BP_Axe”
“BP_Blade_01”
“BP_Blade_02”