Relationship Blueprints

Traps

BP_BaseTrap” - base blueprint for traps, inherited from it:

  • BP_BaseMovementTrap

  • BP_BaseMovementAndRotationTrap

  • BP_BaseRotationTrap

  • BP_OpenFloor” (although it could be inherited from “BP_BaseRotationTrap”).

Modules for the traps

BP_BaseModuleWeapon” - The base class for a “weapon” trap is what causes damage (axe, spikes, mace, blade, etc.):

  • BP_StaticSpike

  • BP_StaticSpikesOverlap

  • BP_StaticSpikeHit

  • BP_SpikesLog

  • BP_Axe

  • BP_Blade_01

  • BP_Blade_02

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