BP_Puzzle_5
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SizeX (integer): number of cells in X
SizeY (integer): number of cells in Y
SizeCell (float): cell size (can be seen in SM_CrossPipe)
CurrentShapeCells (S_PathCell): the structure contains information about which cell the figure is in and what is its rotation angle (for setting up )
WinStateCells (S_PathCell): the structure contains information on how to change CurrentShapeCells to solve the puzzle (for setting up )
bRandomizeAllCells (bool): set random shapes with random state in each cell
bRandomizeStateCells (bool): randomly rotates all shapes except the empty, start, end and cross (to update the state of the cells in the viewport, you need to move the puzzle)
WinSound (Base Sound): puzzle solving sound
bDebug (bool): shows cell indices