BP_CorePuzzle

It creates a puzzle interface, sets up the cursor control through the gamepad, and functions for starting control and ending control of the puzzle.

Also, an OnWin_Disp puzzle solving event has been created for which you can subscribe from outside (for example, to achieve an achievement, open a secret door, or any other action).

Settings

  • SpeedCursorGamepad (float): cursor movement speed when controlling a gamepad

Camera

  • LengthSpringArm (float): distance from camera to puzzle

  • SpringArmRotation (Rotator): camera rotation around the puzzle

UI

  • UIClass (User Widget Class): interface with tips

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