BP_CorePuzzle
It creates a puzzle interface, sets up the cursor control through the gamepad, and functions for starting control and ending control of the puzzle.
Also, an OnWin_Disp puzzle solving event has been created for which you can subscribe from outside (for example, to achieve an achievement, open a secret door, or any other action).
Settings
SpeedCursorGamepad (float): cursor movement speed when controlling a gamepad
Camera
LengthSpringArm (float): distance from camera to puzzle
SpringArmRotation (Rotator): camera rotation around the puzzle
UI
UIClass (User Widget Class): interface with tips
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