# BP\_Puzzle\_2

## Settings

* **StartLocation** (Vector3D): initial tile generation coordinates
* **OffsetX** (float): tile offset by X
* **OffsetY** (float): tile offset by Y
* **NumberByX** (int): number of tiles by X
* **NumberByY** (int): number of tiles by Y
* **bRandomize** (bool): randomly shuffle the field
* **StepRandomize** (int): tile movement number during random moving
* **ClassItemPuzzle\_2** (BP\_CoreItemPuzzle\_2 Class): tile actor
* **BoardMesh** (Static Mesh): static mesh boards in which tiles are generated

### **Sounds**

* **WinSound** (Sound Base): the sound of victory
* **SlideSound** (Sound Base): the sound of moving tiles
* **NegativeSound** (Sound Base): the sound notifies of the impossibility of moving the tile
