BP_Puzzle_2

Settings

  • StartLocation (Vector3D): initial tile generation coordinates

  • OffsetX (float): tile offset by X

  • OffsetY (float): tile offset by Y

  • NumberByX (int): number of tiles by X

  • NumberByY (int): number of tiles by Y

  • bRandomize (bool): randomly shuffle the field

  • StepRandomize (int): tile movement number during random moving

  • ClassItemPuzzle_2 (BP_CoreItemPuzzle_2 Class): tile actor

  • BoardMesh (Static Mesh): static mesh boards in which tiles are generated

Sounds

  • WinSound (Sound Base): the sound of victory

  • SlideSound (Sound Base): the sound of moving tiles

  • NegativeSound (Sound Base): the sound notifies of the impossibility of moving the tile

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