BP_Puzzle_2
Settings
StartLocation (Vector3D): initial tile generation coordinates
OffsetX (float): tile offset by X
OffsetY (float): tile offset by Y
NumberByX (int): number of tiles by X
NumberByY (int): number of tiles by Y
bRandomize (bool): randomly shuffle the field
StepRandomize (int): tile movement number during random moving
ClassItemPuzzle_2 (BP_CoreItemPuzzle_2 Class): tile actor
BoardMesh (Static Mesh): static mesh boards in which tiles are generated
Sounds
WinSound (Sound Base): the sound of victory
SlideSound (Sound Base): the sound of moving tiles
NegativeSound (Sound Base): the sound notifies of the impossibility of moving the tile
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