Changelog

1.1.1 - 08-09-2019

Changed

  • Columns with symbols (SM_ColumnSymbols) now count from top to bottom.

Fixed

  • Fixed bug on BP_ColumnLock with random symbol.

1.1.0 - 26-02-2019

New

  • Added mesh columns

  • From the lock inherited a new blueprint for BP_ColumnLock

  • A door has been added which shows how you can hang more than one lock on the door

  • New variables:

    • bUseAnimationPadlockLoop

    • NumberOfSymbolsOnMesh

    • bVerticalInput

Changed

  • The character is replaced by a character with switching from the first / third person

  • This (https://youtu.be/oGKDVFvpeto) is no longer relevant, now works with any character, the only thing you need to do is transfer the control from BP_Player

  • Map_Demo map has been slightly modified, BP_ColumnLock and BP_DoorWithTwoLock have been added to the map

Last updated

Was this helpful?