Changelog
Last updated
Columns with symbols (SM_ColumnSymbols) now count from top to bottom.
Fixed bug on BP_ColumnLock with random symbol.
Added mesh columns
From the lock inherited a new blueprint for BP_ColumnLock
A door has been added which shows how you can hang more than one lock on the door
New variables:
bUseAnimationPadlockLoop
NumberOfSymbolsOnMesh
bVerticalInput
The character is replaced by a character with switching from the first / third person
This (https://youtu.be/oGKDVFvpeto) is no longer relevant, now works with any character, the only thing you need to do is transfer the control from BP_Player
Map_Demo map has been slightly modified, BP_ColumnLock and BP_DoorWithTwoLock have been added to the map
Last updated