Changelog
1.1.1 - 08-09-2019
Changed
Columns with symbols (SM_ColumnSymbols) now count from top to bottom.
Fixed
Fixed bug on BP_ColumnLock with random symbol.
1.1.0 - 26-02-2019
New
Added mesh columns
From the lock inherited a new blueprint for BP_ColumnLock
A door has been added which shows how you can hang more than one lock on the door
New variables:
bUseAnimationPadlockLoop
NumberOfSymbolsOnMesh
bVerticalInput
Changed
The character is replaced by a character with switching from the first / third person
Map_Demo map has been slightly modified, BP_ColumnLock and BP_DoorWithTwoLock have been added to the map
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