BP_CoreCombinationLock
This blueprint implements the main logic of the lock, configures the control and functions of starting control and ending control of the lock.
An event (OnCorrectPasswordEntered_Disp) has also been created, which is called after entering the correct password, to which you can subscribe from the outside (for example, to open a door or any other action).
To enter the correct password, you need to turn the knob in the desired direction to the correct number, example for 3 combinations:
Left to number 3
Right to number 8
Right to number 14
If the rotation goes in the wrong direction in which the lock expects, everything will be reset to the first combination.
Settings
Lock rotation
Variable name
Type
Description
TimerLoops
integer
The number of rotation steps, affects the smoothness of the animation of the rotation of the lock
RotateDuration
float
Rotation time to next digit
Password
Variable name
Type
Description
AmountPasswordCombination
integer
The number of combinations that must be entered to open the lock
PasswordCombination
S_Password
A data structure that specifies a password combination
UI
Variable name
Type
Description
UIClass
UserWidget
Control tips widget
Lock
Variable name
Type
Description
NumberOfDigitsInLock
integer
Number of digits in the lock
BigStepDigitRotation
integer
The number of digits that switches in one rotation works when the shift or RT (gamepad) key is held down
Camera
Variable name
Type
Description
TargetArmLength
float
Distance from camera to lock
SprintArmRotation
Rotator
Rotating the camera around the lock
Sound
Variable name
Type
Description
CorrectPasswordSound
SoundBase
Sound when correct password is entered
RotateLockHandSound
SoundBase
The sound of the rotation of the handle of the lock
WrongCombinationSound
SoundBase
Sound when incorrect password combination is entered
CorrectDigitSound
SoundBase
when rotated to the correct number, a sound will be emitted, as if hacked by ear
Last updated
Was this helpful?