Change Material
  • Introduction
  • Engine version 4.10 - 4.17
  • Engine version 4.18+
  • Engine version 4.26+ (AR)
  • Input
  • Old documentation
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  • Input
  • Set Game mode
  • Setup furniture
  • Character Settings
  • Hightlight setup

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Engine version 4.10 - 4.17

PreviousIntroductionNextEngine version 4.18+

Last updated 4 years ago

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Input

Configure the control like in the template first person

Set Game mode

Set the game mode “VisGameMode”

Setup furniture

Drag “BaseFurniture” blueprint on stage

If necessary, change the tag to "Color" to change only the color of the object. By default installed tag "Material".

To change the color of the material should be a parameter, and the name “Color”

  1. Select the mesh and material

  2. Add or delete materials (if tag “Material”)

  3. Add Icon for materials (if tag “Material”)

  4. Choose color (if tag “Color”)

  5. On / Off “Simulate Physics”

  6. Change the size of the sphere overlap

  7. On / Off “Overlap sphere” (for outline)

If the sphere is in the wrong place

add to a static mesh to a socket in the right place and the name “Sphere”

Character Settings

Drag “VisCharacter” on stage

  1. The range of interaction of the character with the object

  2. The number of columns with the materials

1, 2 ,3, 4 columns respectively

Hightlight setup

Put on the stage of the post process

  1. Check unbound

  2. In “Blendables”, place the material “M_Highlight”