Engine version 4.10 - 4.17
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Configure the control like in the template first person
Set the game mode “VisGameMode”
Drag “BaseFurniture” blueprint on stage
If necessary, change the tag to "Color" to change only the color of the object. By default installed tag "Material".
To change the color of the material should be a parameter, and the name “Color”
Select the mesh and material
Add or delete materials (if tag “Material”)
Add Icon for materials (if tag “Material”)
Choose color (if tag “Color”)
On / Off “Simulate Physics”
Change the size of the sphere overlap
On / Off “Overlap sphere” (for outline)
If the sphere is in the wrong place
add to a static mesh to a socket in the right place and the name “Sphere”
Drag “VisCharacter” on stage
The range of interaction of the character with the object
The number of columns with the materials
1, 2 ,3, 4 columns respectively
Put on the stage of the post process
Check unbound
In “Blendables”, place the material “M_Highlight”