# BP\_RopeLog

A log suspended on ropes near the ceiling, the trigger activates a trap.

## Settings

* **Damage** (float): damage
* **TriggerRef** (BP\_BaseTrigger): reference to “***BP\_BaseTrigger***”
* **DamageType** (Vector3D): when dealing damage, the type of damage is taken from this class
* **DelayDeactivateDamage** (float): the time after which the trap does not cause damage
