# BP\_GridDestructibleFloor

## Settings

* **bDebugIndexes** (bool): shows the floor tile index

### **Grid**

* **X** (int): number of tiles by X
* **Y** (int): number of tiles by Y
* **OffsetX** (float): shift tiles by X
* **OffsetY** (float): shift tiles by Y
* **bSetDestrtructibleFloor** (bool Array): an array of Boolean variables according to which a destructible or static floor will spawn
* **ClassDestructibleFloor** (BP\_DestructibleFloorClass): class of destructible floor
* **UnbreakableFloor** (StaticMesh): static floor
* **StartOffsetX** (float): initial shift of tiles by X
* **StartOffsetY** (float): initial shift of tiles by Y

### **Delay**

* **DelayDestruct** (float): the time after which the tile will break
* **DestroyActorAfter** (float): removes an actor from the world after this time
* **bRandomDelayDestruct** (bool): use random delay time for each individual tile
* **MinRandomDelayDustruct** (float): minimum time
* **MaxRandomDelayDustruct** (float): maximum time
