# BP\_Boulder

## Settings

* **TriggerRef** (BP\_BaseTrigger): reference to “***BP\_BaseTrigger***”
* **Impulse** (Vector3D): The vector in the direction of which will push the stone on the trigger (at the same time and force)

### **Damage**

* **Damage** (float): damage
* **DamageType** (Vector3D): when dealing damage, the type of damage is taken from this class
* **SpeedForDamage** (float): The minimum speed at which damage will be applied
