# BP\_BaseProjectile

## Settings

* **LifeTime** (float): projectile life time
* **Damage** (float): damage
* **DamageType** (Vector3D): when dealing damage, the type of damage is taken from this class
* **ImpulsePower** (float): the force with which the projectile repels the character at death
* **InitialSpeed** (float): projectile initial velocity

## **Collision SM\_Mesh**

Configure collisions like in the picture below.

![](https://354610847-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Fdeath-traps-vol-2%2F-MTb-Eg9VCof76ImU-RQ%2F-MTb-IN-E9aYUJchLKcu%2F2.png?generation=1613414611819720\&alt=media)
